Particle systems
Particle systems are avaiable in the compositing editor, both in 2D and 3D compositions. Some particles configurations work better in 2D, other in 3D.
Adding a particle system
You can add a particle system with the default settings, or use one of the presets as a starting point. There are also several demos to help you find out how to use particle systems.
Emitter settings
-
spread
how much particles will follow the initial trajectory -
gravity
replicate the gravity -
static
don't animate the particles, but instead choose a time to take a 'snapshot' of the particles -
emission duration
for how long the emitter with emit particles (in seconds) -
emitter strength
the power of the emitter -
free floating
enable it to add a smooth free floating movement to the particles, like fireflies -
lock rotation
keep all particles facing the camera, ignoring their rotation -
re seed button
click it to generate a new random sequence, usefull when duplicating a particle system to avoid the copy to be exactly the same as the original
Particles settings
-
particles type
choose one of the avaiable shape, or select an image from the files library -
animate color over life
rather than a unique color, the color of particles will change over time -
stretch
stretch the shape of the particles based on their velocity -
* over life
click on the gray bar to set values, the pink bar represents the value over time